Wednesday, 2 April 2014

Front cover

Edits 


Original image.


I have now placed the i-D logo on the image in the right place however I think that it is too big to resemble a real cover.


I have made the logo a little smaller and I think that it looks a lot better.


I have added the slogan above the logo now.


Now the barcode which it was a little hard to find one that resembles the magazine that I have but this one is very similar and I am quite happy with it.


I have added the issue name, number, model and photographer names. I dislike the white because it is becoming very common on the cover and on the covers I have researched this is usually a different colour to the rest of the image.


I have changed it to red which matches the models cheeks and dice on the bracelet.


I have added the title of the issue and kept it in lower case because that is how i-D compose the titles on there covers.

Final

Image evaluation

I have found that the images I took in the first two shoots are both strong with good positioning and strong composition and smooth photoshop editing. However I feel that the images that I created during photo shoots 3 & 4 are much stronger and flow from one to the next much smoother because the contrast and the colour tones are continuous across them. I think that if I had stuck to my overall research more closely I would have avoided wasting time on images that I wont use. Therefore I am going to use images from 3 & 4 for my final template.

Photo shoot 4


Edits:


This is the original.


There is a light area of the models arm and hair to the left of the front arm which I find very distracting so I will have to get rid of it.


I have just applied a levels adjustment layer to increase the contrast of the image and to make the dark areas very defined.


Another adjustment layer for levels was added and I only exposed the highlights in the models hair which I think defines the image because it is bright and colourful.


I made a hue and saturation adjustment layer and exposed the models lips and the red dice on her bracelet to enhance the brightness.

Final

I really like this image because of the use of soft lighting. The model blends in with the shadows of the image on the left. The skin of the model is soft and lets the tones change smoothly across the image. For the lighting I used directed natural lights from the right in two places. One on the model and diffused light on the brick wall in the background. This image looks very serious which resembles the emotions that are often displayed in a casino or professional poker match. The small aperture used to create this image really defines the face of the model. The excess material in the foreground and background is mostly ignored because the attention of the viewer is drawn to the detail. The colours used are very bright and vibrant so they stand out against the dark tones. The dark tones around the edge of the image give it a sort of frame. I am going to use this image as my front cover because it is very strong and fits the criteria for an i-D magazine front cover.

Photo shoot 3


Image 1830:

This is the original image.


Here I use the spot healing tool to take away any imperfections I could find on the models face and arms. I also used liquify on the models left arm to make it thinner. This is so that it matches trade methods in the fashion industry. The models body shape fits that similar of a proffessional model.


I used a hue and saturation adjustment layer to increase the blue of the models eyes.


High pass has been used to emphasise the the cards mostly. I put it into a layer mask and only exposed to cards to 50% and the face to 15%.


I used another adjustment layer of hue and saturation to intensify the red of lips, flower and bow.


I adjusted the overall levels with another adjustment layer.


I placed an orange filter on the image and only exposed the arms because they had a purple tint to them and it really stood out against the pale orange of the models face.

Final:

This is my final image of the first part of this photo shoot and I am very pleased with the result. The model is clearly exposed and in good detail. The reds and yellows that are prominent in this image are bright and capture the audiences attention. The reds in the background create a warm feeling to the image.

Image 1887


Original image.


I used the spot healing tool to correct the imperfections in the models skin.


Instead of using the high pass layer on the whole image I used a layer mask to only show the extended detail in the models eye closest to the camera.


I adjusted the levels to increase the contrast from the whites to blacks making the image more dynamic.


The middle and right diamond still looked a little grey so I used another levels adjustment layer and only exposed the black to it. This has made them black enough.


I made another levels adjustment layer and used this to highlight the models hair. I used the brush tool and followed the lines that was naturally created by the models hair.


The last adjustment layer I used was a hue and saturation type so that I could make the eyes stand out.

Final


Image 1858

The original image. Spot healing tool to correct imperfections


Here I have used liquify and warp grids which are trade methods, in order to move the stomach in to produce a thinner waist. I still think that the hips look too small in comparison to that of the waist so I will probably have to enlarge the hips.


Here I used trade methods again to increase the size of the models hip and thigh, this gives the illusion that the models waist is thinner than it actually is.


I disliked the card that was being used in the image. I have another image that uses a different 'Joker' card which I believe looks better. However the chin and cheek look out of place so I need to work on it.


They now look a lot smoother and with the small level adjustment on the cheek the two exposures blend well.


I feel that the red and purple of the shirt and corset need to stand out more because they are the primary colours that the model is wearing.


I used another adjustment layer and only exposed the hair to it to give the model highlights.


When I looked at the image I found that it was crooked to the door frame, so I straightened it and I think it looks more organised.

Final

I find this image very strong because of the contrast in the tones and the strong and confident posture of the model. the reds that are worn by the model blend in with location and allows the model to flow with the structure of the location. the positioning also helps it because the front leg is nearly perfectly in line with the door frame and the front arm follows the line created by the corner of the desk.

Tuesday, 1 April 2014

Photo shoot 2

I also wanted to experiment with still life because I found an image of a teddy bear in my i-D magazine, this showed me that I could.


Here I have experimented with different numbers of poker chips, and different types of glasses. Images 1761 and 1762 seem to be the best ones so I may blend them together.

Edits

The original image (1761).


here i edited 1762 into 61 using a layer mask which adds more detail.


Here I adjusted the basic levels of the image. 


I adjusted the hue and saturation to try and make the red and blue of the poker chips stand out but it didn't actually change that much.

I cropped out the the kitchen cloth and unnecessary material.

Final:


I like this image because of the detail I was able to achieve however the chip aren't completely viewable/recognisable. The top of the water where the chips are and where the water is falling is the best part of the image. Overall I feel that this image is quite week and I cant see how it would work with other portraits I have planned. Therefore I won't be using this image.

Photo shoot 1 - throwing cards

Contact sheet


Number 3037 seems to be the best one however the model is quite underexposed so I may have to use 3036 as well.

Edits:


The original image is too under exposed and the card is the wrong way up.


I have flipped to card round.


Here I placed image 3036 in and used a layer mask to expose it.


This is a good exposure now that I have adjusted the levels. However I still dont like how red the model looks, I could look use a filter to balance this.


This looks much more balanced.

Final: